![]() ![]() The Cornwell sign overlay on the silo is missing.The camera position differs from the playable map's spectator cameras.Loading this map requires the game to create a server due to this, the console versions only show this background on start-up, as it is replaced with a static image once the player has joined a game and returned to the menu.This map places the skybox directly below the visible area with an incorrectly sized barrier separating them, causing the map to also be rendered as part of the skybox. ![]() However, due to the file paths of the Broken Bottle, Kukri, and Flamethrower models changing since the map's addition, these now show as standard Source Engine "ERROR" models.This is used for asset pre-caching for faster loading. Behind the camera, models of all the playable classes, as well as some common entities and props can be seen.Interestingly enough, most of the 3D skybox isn't visible even though it's still included.Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.Since this map was intended to only be used as a background and not to be played on, it has many odd features:.In the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu or map_background background01. Although this feature is unused in the PC version, instead replaced by grayscale screenshots of some TF2 maps, it was used in the version of Team Fortress 2 featured on the Xbox 360 and PlayStation 3 version of The Orange Box. To counter this, some servers periodically restart the map, returning all players to the spawn areas.Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map.While not a bug of the original map per se, in common variants, it is possible for idling in players in noglass or awesomebox variants to get knocked into the side halls, defeating the intention of the health drain in the spawn areas.Equalizer, Ghastlier Gibus, Pyrovision Goggles, and Balloonicorn). As one intent of this map is the accomplishment of Achievements, it is helpful to other players to equip with whatever items that you own that help them with their achievements, especially on noglass versions of this map (e.g.However, the basic map design is still popular for working on achievements and leveling strange items. The uncapturable control point makes for never-ending rounds, so players can fight, level, or idle without interruption (a version has a captureable control point).Ĭhanges in the Item drop system that happened after this map's release greatly reduced this map's usefulness for idling to acquire item drops. Variants have also come to be used for leveling. Primarily, the map was designed for idling and for working on Achievements. Two corner turns in each hallway prevent players from firing directly into the opposing spawn and provide general shelter from enemy fire, although Demoman grenades can reach most of the enemy hallway. Players are blocked from entering the opposing team's hallways. The side halls provide player access between the spawns and the central room. The spawn areas are designed to gradually drain health from players to the point where they die and respawn this property prevents idling players from recording artificially long lives in their performance reports. The spawns are set facing the central room all activity in the central room and the opposing spawn is viewable through large glass walls. It contains the central point and provides a common space for continuous firefights from either hallway, for cooperative practice of skills, or for cooperative accomplishment of achievements, e.g., Spies on opposing teams cooperating on the achievement Spies Like Us. The central room is the only space accessible to players of both teams. Achievement Idle Awesomebox, variants that add several features and play areas built around the Achievement Idle core, including a conveyor for serving up idle players as targets, a boxing ring, a surfing ramp, jump features, and means for skilled players to enter the opposing spawn.Achievement Idle Noglass, versions in which the glass walls are removed to increase the firefight intensity, increase variability in gameplay, and facilitate scripted automated weapon attacks (for Achievement Farming or Strange Leveling).As it was the first map of its kind, it became popular and is the basis of several derivative map designs. The map was a part of the unofficial community-made Mechanical Engineer Update. It is a very small and simple map consisting of two spawns, where players slowly lose health, joined by defilade hallways to a central room with an uncapturable control point. The Scout congratulating a friend he helped earn an achievementĪchievement Idle is a King of the Hill map intended as an Achievement or Idle map. ![]()
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